![]() A lot of information on these battles was kept secret for a long time!Įnjoying military games, we also have experience in developing complex military simulators for the Ukrainian army. We are very much interested in WWII history, a war in which our relatives fought, and we all live in Kharkov, a city which is still not officially recognized as a hero-city, even though some of the greatest battles happened just outside it. Graviteam: Graviteam was founded in 2004 as a team of like-minded individuals. ![]() Will we be impressed by immersive and tense combat situations, daunting night-ambushes and superb realism? Could such an impressive first release in a series be improved upon? Unfortunately, we will have to wait until autumn to find out for ourselves, but to get insight into what we can expect in the new release, I set up an Armchair General interview with Vladimir Zayarniy and Andrey Zuev of Graviteam.Īrmchair General: Could you please tell us a bit about Graviteam and the team working on Operation Star? This time the operations take place a few weeks before the events depicted in AP: Kharkov 1943, and the Germans are on the defense instead of offense. The Ukranian developers, Graviteam, were lauded and applauded for their first game in this series, Achtung Panzer: Kharkov 1943, and now are working on the next installment, aptly named Operation Star, the name of the Soviet offensive in January – February 1943 that allowed them to (temporarily) recapture the city of Kharkov. Achtung Panzer is comparable with the Close Combat and Combat Missions series with the added "edge" of a 3D-tactical battlefield instead of 2D. In Achtung Panzer players find themselves commanding a company-sized combat force on either the German or Soviet side during the relentless battles around Kharkov in 1943. The AI is now more massive in its attacks and the AI visibility system is greatly improved. ![]() Features a turn-based strategic layer as well as a real-time tactical layer.Achtung Panzer: Operation Star – Graviteam Interview By Singleton Mosby Standalone Expansion to Star Trek: Starfleet Command II: Empires at War Star Trek: Starfleet Command: Orion Pirates Star Trek: Deep Space Nine: Dominion Wars Star Trek: Starfleet Command II: Empires at War įallout Tactics: Brotherhood of Steel ![]() Sequel to Close Combat: Battle of the Bulge 3 layer maps made of orbit, surface and underground. Ĭustomizable Mech Units (Combots), assembled from players choice of arms, legs, and torso parts, different for all three factions. Re-release of Myth: The Fallen Lords, Myth II: Soulblighter, the Myth II: Chimera scenario pack and many fan-created multiplayer maps. Sequel to Close Combat III: The Russian FrontĮxpansion to Commandos: Behind Enemy Lines Sequel to Warhammer: Shadow of the Horned RatĪbomination: The Nemesis Project Re-release of Lords of Magic and its expansion. The first two games in the series were turn-based.Ĭommandos: Behind Enemy Lines ![]() Can toggle between turn-based and real-time. Features an "award winning" real-time tactical battle system. Destoroyah.įeatures a turn-based strategic layer and real-time tactical layer. Sequel to Breach and Breach 2, which were turn-based.īased upon the 1995 film Godzilla vs. Sequel to BattleTech: The Crescent Hawk's Inception, which was turn-based. ![]()
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